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In the reality, capacity of long 2-section bus is higher. For example, 2-floor bus in CIM 2 has capacity higher than 2-section long bus. And unfortunately the are not well balanced to each other in its capacity, costs and attractivity. In CIM2 vehicle are most futuristic and unusual. Maybe, it will be good idea to add some intersection template objects? Also, it's hard in CIM2 to do realistic roundabouts and intersections because of "short range from previous intersection" error. The instrument of existing roads editing is also needed. Firstly, user defines road with (in lanes) secondly, player sets up the function of each lane (parking lane, common lane, transit only lane, sidewalks, bouleward - with possibility of tram rails/stops) and its direction. I suggest to add a custom build road instrument.
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It's complicated to change the type of existing streets in CIM - ether you have a lot of empty unused space or you have to demolish buildings. big heavy regional train can't use simple city tram rails.Īlso, diesel buses can be in the same way united with trolley buses, electric battery buses, hybrid and hydrogen buses.Īnd each model should have requirements - trolley buses and electric trains require wires construction. The same is for rails, with some objective limitations - f.e. And all rail and tram stop and stations should be in one section of Build Stations panel. All this trains should be selling in one section in Buy Vehicles panel. I suggest to show in train or tram features, which stations it can use: low-platform suitable for tram or city light rail, or high-platform for S-bahn and subway. In CIM2 we could run a tram on subway rails, and the same in reverse, but tram can't use subway stations. One more feature - more integration of trams and regional and subway trains. Of course, there must be also player-managed regional trains and boats, just like CIM 1 and CIM 2. So, there must be external boats and trains that goes to portals, and connect our map to external world. Munich Neue Rathaus), the possibility to build a new one or to improve existing harbour, railway terminal or harbor can depend from cities' or city's population, XP etc. Of course, I wish Cities In Motion 3 to have city zones marker as well as external connections, railway stations, airports, harbors. What is, IMHO, needed to be improved or added? It's interesting to start with clear landscape and to build some first streets, developing into big city and some towns around. Sounds great, but it's not enough.Ĭurrent Cities in Motion 2 has great idea of building streets or even entire cities not only in editor but directly in game. Are you ready to take on the challenge?Ī whole new campaign with 6 new scenarios expands the gameplay by 6 to 10 hours.ģ new maps inspired by European cities: Liverpool, Düsseldorf and Prague.I've desided to start this thread to describe my wishes for the next Cities In Motion game.Īs I read at this forum, many people wants to bring CIM features, concerning public transit, to Cities Skyline with its city-management features, such as defining city zones, external works connections, airports, harbors, etc. The city has one of the highest rates of public transportation in the world and was our choice to inspire the biggest city of these 3 maps. Prague is a city etched in history and a hotbed for cultural renaissance. Find out if you can create a network that even the most finicky of business people can appreciate! Major companies have their headquarters by the beautiful river which meanders through the city. The international business and financial center in Düsseldorf, Germany, is renowned for its jaw dropping office buildings and financial institutions.
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How can you use the water areas to your advantage? Besides catering to vast opportunities to your waterlines, the city is well-known for being at the forefront of transport innovation. This city takes you to the riverside and its exciting coastline. A campaign inspired by bustling metropolitan areas leads you on an adventure tackling the transportation conundrums in cities inspired by Liverpool, Prague and Düsseldorf. This entirely new expansion gives you control of a new setting with an old world feeling. Graphics: NVIDIA GeForce 8800, 1024 MB RAM or ATI Radeon HD 3850, 1024 MB RAMĮuropean Cities brings a multitude of brand new structures to Cities in Motion 2. Processor: Intel Core Duo Processor (2 GHz or better) Graphics: NVIDIA GeForce GTX460, 1 GB RAM or AMD Radeon HD 6850, 1 GB RAM Graphics: NVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAMĪdditional Notes: Broadband Internet connection
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Steam account required for game activation and installation Requires the base game Cities in Motion 2 on Steam in order to play
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Learn more about the Cities in Motion 2: European Cities (DLC) Model NameĬities in Motion 2: European Cities (DLC)
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